At a glance
- Category
- Operator Prestige
- Dog Tag Track
- Operator Dog Tag ranks and Trait Points
- Earned Trait Points Required
- 18
- Equipment Position
- Equip the required weapons and gear in the Operator loadout and carry the four ingredients in the Backpack.
- Extra Rewards
- Prestiging multiple Operators is described as awarding Calling Cards and undisclosed extra rewards; thresholds and the full named reward list are not published.
- Fourth And Later
- Pay the third-stage cost again. The offered Trait differs from the three currently held; replace one or discard the offer and keep the existing three.
- Identity Rules
- Dismissal, skins and permanent Operator Traits
- Mia Allowed
- No
- Permanent Trait Limit
- 3
- Permanent Trait Pool
- Unknown
- Permanent Trait Selection
- random
- Points Must Be Spent
- No
- Sacrifice
- Required gear and Bank cash are consumed; ordinary Traits reset. Remove every extra loadout or Backpack item you want to keep before confirming.
- Source Gaps
- The later-stage bullets specify four attachment slots per weapon but do not specify weapon rarity.
- The later-stage gear bullets name Epic or Legendary quality without explicitly describing acceptance of higher quality.
- No current-build eligibility guarantee or complete permanent Trait pool is supplied.
- Stages
- Bank Cash
- 200000
- Gear Comparison
- At Least
- Gear Rarity
- rare
- Ingredient Count
- 4
- Label
- First Prestige
- Stage
- 1
- Weapon Attachment Slots
- 3
- Weapon Count
- 2
- Weapon Rarity
- rare
- Bank Cash
- 300000
- Gear Comparison
- Named Quality Higher Acceptance Unknown
- Gear Rarity
- epic
- Ingredient Count
- 4
- Label
- Second Prestige
- Stage
- 2
- Weapon Attachment Slots
- 4
- Weapon Count
- 2
- Weapon Rarity
- Unknown
- Bank Cash
- 500000
- Gear Comparison
- Named Quality Higher Acceptance Unknown
- Gear Rarity
- legendary
- Ingredient Count
- 4
- Label
- Third and later Prestige
- Stage
- 3
- Weapon Attachment Slots
- 4
- Weapon Count
- 2
- Weapon Rarity
- Unknown