THE REFERENCE COLLECTION

Weapons

Find the details, requirements and related guides you need for your next deployment.

Explore weapon & trait field builds ↗

33 references in this collection
PUBLISHED BASE REFERENCES

Compare the starting point.

Compare the described fire rate and magazine, then follow each weapon to its purchase and unlock conditions. These figures do not establish damage, time to kill, or your current purchase price.

Base weapon references · damage and attachments are not included
WeaponClassFire rate
rounds/min
Magazine
rounds
Current priceTime to kill
.50 GSPistol1667UnknownNeeds damage and target data
APOC-338Lmg55450UnknownNeeds damage and target data
Astaroth .57Sniper Rifle343UnknownNeeds damage and target data
AxionAssault Rifle70530UnknownNeeds damage and target data
Cronen SquallAssault Rifle67320UnknownNeeds damage and target data
FiNN LMGLmg587100UnknownNeeds damage and target data
FSS Carbon Edge 1095MeleeUnknownUnknownUnknownNeeds damage and target data
Han 86Assault Rifle74030UnknownNeeds damage and target data
Hyeon BurstAssault Rifle37530UnknownNeeds damage and target data
ISO NightshadeSmg92330UnknownNeeds damage and target data
JOKRLauncher131UnknownNeeds damage and target data
Kastov 762Assault Rifle60030UnknownNeeds damage and target data
KG-7 VulcanSniper Rifle4110UnknownNeeds damage and target data
Krait P68Pistol26010UnknownNeeds damage and target data
M4Assault Rifle81030UnknownNeeds damage and target data
MAR-9Marksman Rifle31520UnknownNeeds damage and target data
Mojave .357Pistol1418UnknownNeeds damage and target data
Mosin-NagantMarksman Rifle445UnknownNeeds damage and target data
OdenAssault Rifle41320UnknownNeeds damage and target data
Oris 8.6Marksman Rifle8910UnknownNeeds damage and target data
Patriot XMRAssault Rifle64525UnknownNeeds damage and target data
PILALauncher81UnknownNeeds damage and target data
PM-40 AnvilLauncher383UnknownNeeds damage and target data
PPSh-41Smg111071UnknownNeeds damage and target data
Rezi 12Shotgun1506UnknownNeeds damage and target data
RPG-8Launcher201UnknownNeeds damage and target data
SANG 9mmPistol37013UnknownNeeds damage and target data
Signal 50Sniper Rifle1117UnknownNeeds damage and target data
Type 73Lmg82160UnknownNeeds damage and target data
VEL 46Smg95240UnknownNeeds damage and target data
WarlordShotgun10514UnknownNeeds damage and target data
Wz.55 StrigaSmg65125UnknownNeeds damage and target data
X-58 NyxSmg80040UnknownNeeds damage and target data

A faster fire rate alone does not identify the stronger weapon. Missing damage, range, hit-location and armor inputs are shown as unresolved; no combat ranking is inferred.

EXPERIMENT WITH THE NUMBERS

Build a hypothetical scenario.

Explore how damage, cadence and ammunition affect a fixed-damage sequence. Enter your own assumptions below. Results describe this scenario, not a verified DMZ weapon build or a time-to-kill ranking.

Optional starting reference

Copies only source-described RPM and magazine capacity when you choose a reference. Your loaded ammunition, damage, target health, attachments and current-build compatibility remain unresolved.

1 / Define the scenario

Damage stays the same for every hit. No armor, misses, regeneration, attachment effects or range changes are modeled. Health depletion does not imply a full elimination.

2 / Choose ammunition limits
3 / Explore uncertainty
Runs locally · saved only when you choose

Unresolved: enter your scenario to calculate.

Save and compare hypothetical scenarios

Keep up to eight checked scenarios. Compare scenarios with the same health bounds and ammunition policy; changing the editor does not change a saved scenario. All values remain assumptions. No weapon ranking or price comparison is produced.

Save, export or import the scenario library

Device saves stay in this browser. Exported JSON contains assumptions and optional starting reference revisions, with no stored calculation results or gameplay approval. Imports are recalculated and reviewed before replacing the working library.

No scenario library has been saved.

How to read the result

Required hits = ceiling(target health ÷ damage per hit). For an uninterrupted loaded sequence, elapsed time = (hits − 1) × 60,000 ÷ RPM in milliseconds. The first shot is at time zero; a one-hit scenario therefore takes zero modeled cadence time.

Finite-ammunition results include only explicitly supplied reload timing. Time from scenario start and time from first damaging shot are shown separately. If ammunition runs out, depletion time stays unavailable. ADS, sprint-to-fire, projectile travel and network delay are excluded.

Source descriptions can suggest starting assumptions. They do not supply a complete, compatible damage model. Follow each weapon’s page for its acquisition conditions.