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Kills shorten the wait before health regeneration.
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Kills shorten the wait before health regeneration.
Reviving takes less time.
One death per match permits self-revival into Last Stand with full health.
UAV concealment; Advanced UAV detection becomes ordinary.
Explosives and hostile tactical effects weaken.
Kills restore tactical sprint.
Thermal viewers and AI targeting lose visibility.
Consumable effects last longer.
Revives apply painkiller and smelling-salt effects.
UAVs gain reach, persistence and Advanced functionality.
Adds an extra item to hostile drops according to the guide; eligibility and item pool are unspecified.
Used tactical and lethal equipment gradually replenishes.
May add extra container loot; the rate and affected container types are unspecified.
Being downed triggers smoke.
Extraction yields slightly more cash.
Last Stand removes bleed-out expiry and triggers nearby exfil.
UAV towers and SAM sites last longer.
The first wound repairs automatically.
May add Uncommon or Rare printer ingredients to hostile loot; the rates are unspecified.
Activated UAV towers have no expiry.
Common resources support crafting during deployment.