Recognize the threat.
Published illustrations help identify the subject. Appearance and illustrated configurations may change between builds.

Recover useful equipment without losing track of the objective.
Know the threat
Soldiers can remain in position or patrol, and may ignore, search for or engage you. The official roster distinguishes grunt, armored, gas-masked armored and faceless armored tiers.
Area Threat describes the local response, not an infantry tier. It can rise during fighting and does not include rival players. Breaking contact can calm the response.
Weapons can be collected from defeated enemies. That does not identify which weapon a particular infantry tier will carry.
Before you engage
Preparation tips; damage and health values are not available yet.
Decide why you are fighting
Choose the immediate purpose: pass through, obtain a weapon, or meet an active Order. A planned ingredient shortage alone does not prove these soldiers are a suitable farm.
Loot with someone watching
Let one player inspect the available equipment while the rest cover the surroundings. Compare a recovered weapon with the loadout you can already use before replacing it.
Reassess after contact
Watch your supplies and area threat. If continuing combat no longer serves the objective, break off and return to the route instead of treating every nearby enemy as required.
Find the encounter
Use the atlas to understand an area, then assess the enemies in front of you. A high-threat area does not identify a soldier's tier or prove a particular loot pool.
Loot, rewards & recovery
Hostile carried weapons
Hostiles can supply weapons; exact variants remain unknown.
Inspect the weapon actually available. A visible weapon is not a random ingredient roll or a permanent Gunsmith unlock.
Hostile trait loot
Additional hostile loot associated with selected traits.
Read the selected trait's conditions. Exact item pools and rates remain unknown; the trait description is not a promise of a particular ingredient.
UAV-revealed soldiers — Execute Intel
Conditional Counterfeit Cash source described by the Order objective.
Execute Intel has its own conditions. Do not apply that objective's loot rule to every hostile soldier.
- Counterfeit Cash possible; quantity unknown. Conditions
Check what was picked up before leaving. Mark items retained only after the relevant extraction or retention condition has been satisfied; a weapon pickup is not a purchase unlock.
Details still unavailable
- Tier-specific weapon and ingredient pools
- Conditional trait rates and quantities
- Measured health, accuracy and reinforcement timing
At a glance
- Classification
- soldier
- Notes
- Tier-specific ingredient pools are unknown. Location threat is not enemy tier.
- Tiers
- Label
- Grunt
- Tier
- 1
- Label
- Armored
- Tier
- 2
- Label
- Armored and gas masked
- Tier
- 3
- Label
- Faceless armored
- Tier
- 4