Enemy Variant

Tier 1 North Korean Grunts

Official infantry classification; source/pool membership remains group-level.

FIELD BRIEF · Ordinary hostile journey

Recover useful equipment without losing track of the objective.

This tier uses the ordinary-hostile brief. It does not have a separate established loot pool.

Know the threat

  • Soldiers can remain in position or patrol, and may ignore, search for or engage you. The official roster distinguishes grunt, armored, gas-masked armored and faceless armored tiers.

  • Area Threat describes the local response, not an infantry tier. It can rise during fighting and does not include rival players. Breaking contact can calm the response.

  • Weapons can be collected from defeated enemies. That does not identify which weapon a particular infantry tier will carry.

PREPARATION

Before you engage

Preparation tips; damage and health values are not available yet.

  1. Decide why you are fighting

    Choose the immediate purpose: pass through, obtain a weapon, or meet an active Order. A planned ingredient shortage alone does not prove these soldiers are a suitable farm.

  2. Loot with someone watching

    Let one player inspect the available equipment while the rest cover the surroundings. Compare a recovered weapon with the loadout you can already use before replacing it.

  3. Reassess after contact

    Watch your supplies and area threat. If continuing combat no longer serves the objective, break off and return to the route instead of treating every nearby enemy as required.

Find the encounter

Use the atlas to understand an area, then assess the enemies in front of you. A high-threat area does not identify a soldier's tier or prove a particular loot pool.

Loot, rewards & recovery

Carried equipment

Hostile carried weapons

Hostiles can supply weapons; exact variants remain unknown.

Inspect the weapon actually available. A visible weapon is not a random ingredient roll or a permanent Gunsmith unlock.

Conditional additional loot

Hostile trait loot

Additional hostile loot associated with selected traits.

Read the selected trait's conditions. Exact item pools and rates remain unknown; the trait description is not a promise of a particular ingredient.

PLAN THE EXIT

Check what was picked up before leaving. Mark items retained only after the relevant extraction or retention condition has been satisfied; a weapon pickup is not a purchase unlock.

Details still unavailable
  • Tier-specific weapon and ingredient pools
  • Conditional trait rates and quantities
  • Measured health, accuracy and reinforcement timing

At a glance

Classification
infantry
Notes
  • Infantry tier is distinct from the map threat rating. No named weapon, ingredient, drop rate or fixed spawn is inferred.
Spawn Conditions
Unknown
Tier
1 level