World Fact

DMZ cumulative XP and reward source comparison

All 69 reported cumulative XP thresholds for levels 2–70, with reward differences preserved beside the existing official level track.

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At a glance

Category
Progression Source Comparison

Cumulative DMZ XP

CodCentral October 23 source report; no independently reproduced XP curve or reward grant. These are reported cumulative thresholds, not XP needed for only the next level. Level 1 is unspecified.

Reported cumulative XP by DMZ level
LevelTotal DMZ XP
215,050
330,180
445,378
560,638
675,958
791,336
8106,770
9122,261
10137,806
11153,406
12169,060
13184,768
14200,529
15216,344
16232,212
17248,132
18264,105
19280,131
20296,209
21312,339
22328,521
23344,755
24361,041
25377,379
26393,769
27410,211
28426,704
29443,248
30459,845
31476,492
32493,192
33509,942
34526,744
35543,597
36560,501
37577,457
38594,464
39611,522
40628,631
41645,791
42663,002
43680,265
44697,578
45714,942
46732,358
47749,824
48767,341
49784,909
50802,528
51820,198
52837,919
53855,691
54873,513
55891,386
56909,310
57927,285
58945,311
59963,387
60981,514
61999,692
621,017,921
631,036,200
641,054,530
651,072,910
661,091,342
671,109,824
681,128,356
691,146,939
701,165,573

Reward differences to check

  • Level 18: Vendor adds one weapon offer. Additional source detail; current stock remains account-specific.
  • Level 19: Recon Equipment Kit includes Black Market Weapons Locker Key. Conflicts with the retained official/earlier Police Station Key variant; do not merge the contents.
  • Level 32: Vendor adds four item offers. Additional source detail; current stock remains account-specific.
  • Level 33: Electronic Sensors ingredient. Older official text says Electronics; identity conflict remains explicit.
  • Level 34: Large Backpack recipe, Legendary. Older official text labels anEpic Consumable; unlock-versus-item grant conflict is unresolved.
  • Level 40: 25% Bounty Payout station upgrade. Fills an unnamed official field as a secondary description; not an independently verified replacement.
  • Level 54: Ballistic Gel Armor Kit, Epic. Fills the unnamed officialEpic Consumable field as a secondary description. Ballistic Gel Armor Kit

Level reward labels

These describe source reward cards. They do not overwrite an item’s catalog rarity, create another grant, or infer a quantity.

Reported reward labels and their context
LevelReferenceReported labelScope
34Large BackpackEpic ConsumableThe Epic Consumable label differs from a later recipe/Legendary description. The grant-versus-unlock conflict remains unresolved.
373-Plate Armor VestEpic ConsumableThis is the source’s reward-card label, not a replacement for the item catalog rarity or proof of a quantity.
54Ballistic Gel Armor KitEpic ConsumableThe ingredient-page wording names this kit, but the retained official table leaves the Epic Consumable unnamed; the kit identity is a secondary description.
61Medium Weapon BackpackEpic ConsumableThis is the source’s reward-card label, not a replacement for the item catalog rarity or proof of a quantity.
62Door Breacher ChargeUltra ConsumableThis is the source’s reward-card label, not a replacement for the item catalog rarity or proof of a quantity.
632-Plate Helmet Armor VestEpic ConsumableThis is the source’s reward-card label, not a replacement for the item catalog rarity or proof of a quantity.
67DefibrillatorUncommon ConsumableThis is the source’s reward-card label, not a replacement for the item catalog rarity or proof of a quantity.
68Durable Gas MaskEpicThis is the source’s reward-card label, not a replacement for the item catalog rarity or proof of a quantity.
69ParachuteLegendaryThis is the source’s reward-card label, not a replacement for the item catalog rarity or proof of a quantity.

Reported kit opening

Advanced Sere Kit: 3 × Medkit · 3 × Self-Revive Kit · 1 × Weapon Insurance Contract · 1 × Operator Rescue Beacon

One published October 22 level 70 kit opening; not a universal fixed yield or independent observation.

Source includes runs withDouble XP. Reported action payouts, match bonuses and farming time cannot define a universal XP rate; no curve interpolation or optimal farming claim.