At a glance
- Context
- 3D Printer
- Source category
- crafting
- Source Variant
- Unknown
- Spatiality
- Non Spatial
- Acquisition methods
- crafting
WHAT THIS SOURCE CAN YIELD
Outcomes & conditions
Acquisition does not automatically mean retained inventory. Check the conditions for each method.
Craft Energy Drink
- Outcome
- Energy Drink recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Print Thermite — progression recipe
- Outcome
- Thermite recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Thermite recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Read input amounts from the canonical recipe. Output count and retained inventory remain unknown.
- Published description; build, live credit, print results and retention have not been independently verified.
Craft Medkit
- Outcome
- Medkit recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- Costs, prerequisites and output count are owned by the recipe and output records.
Craft 2-Plate Armor Vest
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Costs, prerequisites and output count are owned by the recipe and output records.
Print DDOS — Underground recipe
- Outcome
- DDOS recipe output
- Described outcome
- possible
- Conditions
- Category Unlock Rule
- Field Upgrades access — DMZ level 12
- Recipe
- DDOS recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
Craft Defibrillator
- Outcome
- Defibrillator recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Unlock Rule
- Defibrillator recipe access
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
Print Self-Revive Kit — progression recipe
- Described outcome
- possible
- Conditions
- Ingredients
- Unknown
- Recipe
- Self-Revive Kit recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient requirements are incomplete. This entry cannot supply a measured or zero-cost farming recommendation.
Print Flash
- Outcome
- Flash recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Flash recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- The walkthrough describes printing to the Operator or Stash. Acquisition and later retention are separate; no success or extraction rate is asserted.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Print Spotter Scope — progression recipe
- Outcome
- Spotter Scope recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Spotter Scope recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Print Decoy Grenade — Underground recipe
- Outcome
- Decoy Grenade recipe output
- Described outcome
- possible
- Conditions
- Category Unlock Rule
- Tacticals access — DMZ level 4
- Recipe
- Decoy Grenade recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
Craft Small Backpack
- Outcome
- Small Backpack recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Costs, prerequisites and output count are owned by the recipe and output records.
Print Snapshot Grenade — progression recipe
- Described outcome
- possible
- Conditions
- Recipe
- Snapshot Grenade recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Print Shock Stick — progression recipe
- Outcome
- Shock Stick recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Shock Stick recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Read input amounts from the canonical recipe. Output count and retained inventory remain unknown.
- Published description; build, live credit, print results and retention have not been independently verified.
Print Armor Box — progression recipe
- Outcome
- Armor Box recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Armor Box recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Print UAV — progression recipe
- Outcome
- UAV recipe output
- Described outcome
- possible
- Conditions
- Recipe
- UAV recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Read input amounts from the canonical recipe. Output count and retained inventory remain unknown.
- Published description; build, live credit, print results and retention have not been independently verified.
Craft Radiation Blockers
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Craft 1-Plate Armor Vest
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Costs, prerequisites and output count are owned by the recipe and output records.
Print Sedative Inhaler — progression recipe
- Described outcome
- possible
- Conditions
- Recipe
- Sedative Inhaler recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Craft Biomaterials
- Outcome
- Biomaterials recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Print Care Package — progression recipe
- Outcome
- Care Package recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Care Package recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Read input amounts from the canonical recipe. Output count and retained inventory remain unknown.
- Published description; build, live credit, print results and retention have not been independently verified.
Craft Bandage
- Outcome
- Bandage recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Costs, prerequisites and output count are owned by the recipe and output records.
Print Inflatable Decoy — progression recipe
- Described outcome
- possible
- Conditions
- Recipe
- Inflatable Decoy recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Read input amounts from the canonical recipe. Output count and retained inventory remain unknown.
- Published description; build, live credit, print results and retention have not been independently verified.
Print Molotov Cocktail — progression recipe
- Described outcome
- possible
- Conditions
- Recipe
- Molotov Cocktail recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Read input amounts from the canonical recipe. Output count and retained inventory remain unknown.
- Published description; build, live credit, print results and retention have not been independently verified.
Print 3-Plate Armor Vest — The Grid recipe
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
Craft Recon Drone
- Outcome
- Recon Drone recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Unlock Rule
- Recon Drone Recipe access
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
Craft Medium Backpack
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- Costs, prerequisites and output count are owned by the recipe and output records.
Print Smoke Grenade — progression recipe
- Outcome
- Smoke Grenade recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Smoke Grenade recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Print Sticky Grenade — progression recipe
- Outcome
- Sticky Grenade recipe output
- Described outcome
- possible
- Conditions
- Ingredients
- Unknown
- Recipe
- Sticky Grenade recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient requirements are incomplete. This entry cannot supply a measured or zero-cost farming recommendation.
Print Ammo Box — progression recipe
- Outcome
- Ammo Box recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Ammo Box recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Craft Electronic Sensors
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Print Throwing Knife — progression recipe
- Outcome
- Throwing Knife recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Throwing Knife recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Read input amounts from the canonical recipe. Output count and retained inventory remain unknown.
- Published description; build, live credit, print results and retention have not been independently verified.
Craft Detonators
- Outcome
- Detonators recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Craft Rigid Synthetics
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Craft Reactive Metals
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Print Concussion Grenade — progression recipe
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Print Night Vision Goggles — Underground recipe
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
Print Frag Grenade — progression recipe
- Outcome
- Frag Grenade recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Frag Grenade recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Print Disposable Parachute — progression recipe
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Craft Smelling Salts
- Outcome
- Smelling Salts recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Craft Pain Killers
- Outcome
- Pain Killers recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Craft Control Units
- Outcome
- Control Units recipe output
- Described outcome
- possible
- Conditions
- State
- partial
- Probability
- Unknown
- Extraction
- Not Applicable
- Retention
- Unknown
- Notes
- A crafting option conditional on recipe access and successful execution; this is not an enemy drop or a random-roll claim.
- Recipe/output records own the input costs, prerequisites and output count. FOB acquisition requires no deployment extraction; later deployment loss is separate.
Print Gas Mask — progression recipe
- Outcome
- Gas Mask recipe output
- Described outcome
- possible
- Conditions
- Recipe
- Gas Mask recipe
- State
- partial
- Probability
- Unknown
- Extraction
- Unknown
- Retention
- Unknown
- Notes
- Ingredient costs are joined from the canonical recipe. Per-print output quantity remains unknown; this is not a measured farming recommendation.
- Inspected published description; current game build, actual print results and retention have not been independently verified.
Encounter
3D Printer at the FOB
- Locations
- Location State
- Non Spatial
- Occurrence Probability
- Unknown
- Trigger
- Unknown