
Lieutenants
Bale
Green enclosed helmet and heavy ammunition belt in the named Boss Board portrait.
Reported around: Re-Education Center · Air Base Bunker
Uses long corridors and supporting guards to hold firing lanes.
Open combat reference →HAJIN / ENCOUNTER INTELLIGENCE
Recognize the target, read its fighting style, and connect the encounter to the gear you need. Keep mission contexts and roaming threats separate.
No matching threats. Try a shorter name or reset the filters.
The roster combines the accessible official and early-access descriptions. Reported equipment and encounter locations can vary; they are not guaranteed spawns or measured damage statistics.

Lieutenants
Green enclosed helmet and heavy ammunition belt in the named Boss Board portrait.
Reported around: Re-Education Center · Air Base Bunker
Uses long corridors and supporting guards to hold firing lanes.
Open combat reference →
Commanders
Heavy armored suit, face respirator and a yellow rear canister.
Reported around: 14th Political Prison · The Citadel · Cheonwang Peak Array · more contexts
Walks toward the squad while firing; the walkthrough describes close-range shocks and lingering green gas.
Open combat reference →
Commanders
Large airborne autonomous Commander; official description names dual machine-gun turrets.
Reported around: The Grid · NuriGO West · NuriGO Mall · more contexts
Circles over streets and rooftops; may interrupt an existing rooftop fight.
Open combat reference →
Lieutenants
Ghillie camouflage and a water-deer skull mask.
Reported around: Hanrim Village · Mujin Pass · South Korean Wilderness
Official narrative describes an ambush with escorts in woodland.
Open combat reference →
Lieutenants
Named portrait shows dark hair, headset and green outer clothing.
Reported around: Cheonwang Peak Array
Walkthrough describes fire from an upper doorway followed by movement down the stairwell.
Open combat reference →Individual recognition image not established.
Lieutenants
Use the Lieutenant name banner to distinguish this target.
Reported around: The Grid · NuriGO Mall
Free-roam reports describe a defended tech-complex interior; Shopping Hacks has a separate mission context.
Open combat reference →
Lieutenants
Named portrait shows short dark hair, a tan sleeveless top and a gold chain.
Reported around: Heavenly Luck Casino
Opens fire on the main casino floor; guards can follow into the rear offices.
Open combat reference →
Commanders
North Korean armored tracked tank.
Patrols Hajin; proximity warnings and Tac-Map markings help identify an active encounter.
Open combat reference →
Lieutenants
Dark hood and full face covering in the named portrait.
Reported around: DBN Headquarters
Reported on rooftop terraces around DBN Headquarters; Deathstalker can threaten the same area.
Open combat reference →Individual recognition image not established.
Lieutenants
Yellow hazmat suit and full-face mask, distinct from darker-suited guards.
Reported around: Haneul Nuclear Reactor · Dansik Turtle Island
Walkthrough describes a rear warehouse bay within reactor radiation; another report shows a beach encounter.
Open combat reference →
Lieutenants
White protective hood, full gas mask and blue straps in the named portrait.
Reported around: Mirae General Hospital
Reported across hospital wards, the parking garage and grounds.
Open combat reference →
Lieutenants
Hooded net camouflage with a red armband in the named Boss Board portrait.
Reported around: Cheongun Village · South Island
Moves between reported areas instead of being tied to one building.
Open combat reference →Individual recognition image not established.
Lieutenants
Riot shield with armored escorts; reported tag is named Kang’s Dog Tag.
Reported around: 14th Political Prison · The Citadel
Holds the shield toward incoming fire in smoky prison interiors.
Open combat reference →Unit tiers and area Threat Levels describe different things. Rival Operators are human players, with no fixed AI behavior table.
Individual recognition image not established.
Air threats
Hostile helicopter patrol.
Airborne patrol threat; not the same identity as the Deathstalker Commander.
Open combat reference →Individual recognition image not established.
Air threats
Group of autonomous airborne combat drones.
An aerial threat listed in the official Hajin enemy guide.
Open combat reference →Individual recognition image not established.
Air threats
Autonomous airborne platform carrying an LMG.
Distinct named drone type in the official enemy list.
Open combat reference →Individual recognition image not established.
Air threats
Combat Drones named by The Grid Order.
The Grid uses a distinct Combat Drone counter.
Open combat reference →Individual recognition image not established.
Infantry
Reported elite response unit; no exact visual uniform established.
The inspected enemy directory describes a roaming elite team.
Open combat reference →Individual recognition image not established.
Air threats
Heavy Combat Drones named by The Grid Order.
The Grid gives these a separate objective counter.
Open combat reference →Individual recognition image not established.
Infantry
AI pursuit squad associated with the Marked for Death warning.
Official HUD guide ties dispatch to a full Hostiles Kill Count meter.
Open combat reference →Individual recognition image not established.
Robots
Autonomous four-legged robot.
Official guide describes an agile quadruped, often in subterranean areas.
Open combat reference →Individual recognition image not established.
Infantry
Troops accompanying a Lieutenant.
The official guide says some Lieutenants have loyal supporting troops.
Open combat reference →Individual recognition image not established.
Rival Operators
Human-controlled Operators, solo or in squads.
Other players can contest fights, loot and extraction. Their choices are not a fixed AI behavior table.
Open combat reference →Individual recognition image not established.
Ground vehicles
Hostile vehicle formation on Hajin roads.
Mobile road threat in the official enemy list.
Open combat reference →Individual recognition image not established.
Infantry
Basic North Korean infantry.
Infantry tier is a unit classification. Area Threat Level describes the surrounding situation and is a separate system.
Open combat reference →Individual recognition image not established.
Infantry
Armored North Korean infantry.
Infantry tier is a unit classification. Area Threat Level describes the surrounding situation and is a separate system.
Open combat reference →Individual recognition image not established.
Infantry
Armored North Korean infantry with gas masks.
Infantry tier is a unit classification. Area Threat Level describes the surrounding situation and is a separate system.
Open combat reference →Individual recognition image not established.
Infantry
Faceless armored North Korean infantry.
Infantry tier is a unit classification. Area Threat Level describes the surrounding situation and is a separate system.
Open combat reference →| Threat | What to look for | Planning suggestion | What stays uncertain |
|---|---|---|---|
| Tier 2 Armored North Korean Soldiers | Armored North Korean infantry. | Recognize armor and supporting troops before crossing an exposed firing lane. | Exact health, armor durability, damage resistance and per-tier ingredient pools are unknown. |
| Tier 4 Faceless Armored North Korean Soldiers | Faceless armored North Korean infantry. | Recognize armor and supporting troops before crossing an exposed firing lane. | Exact health, armor durability, damage resistance and per-tier ingredient pools are unknown. |
| Jang-ui | Use the Lieutenant name banner to distinguish this target. | Confirm the target and active objective before entering; control the surrounding guards and doorways before committing. | Exact free-roam room, defenses and weapon configuration need better direct evidence. |
| The Chemist | Yellow hazmat suit and full-face mask, distinct from darker-suited guards. | Prepare radiation protection, clear the doorway, and preserve enough protection for the exit. | Cache ingredients must not be reassigned to the body. |
| Hunt Squad | AI pursuit squad associated with the Marked for Death warning. | Watch the kill-count warning and plan a disengagement route before continuing loud engagements. | Exact health, armor, damage and independent spawn frequency remain unknown. |
| Autonomous Combat Drone Swarm | Group of autonomous airborne combat drones. | Check overhead and move to cover before committing to a ground fight. | Exact health, armor, damage and independent spawn frequency remain unknown. |
| Deathstalker | Large airborne autonomous Commander; official description names dual machine-gun turrets. | Use roofs and doorways to break exposure between firing passes. | Capture duration, damage, range and guaranteed missile count remain unmeasured. |
| Elite Strike Team | Reported elite response unit; no exact visual uniform established. | Treat the named group as a separate response threat; do not assign an infantry tier from the label alone. | Exact health, armor, damage and independent spawn frequency remain unknown. |
| Lieutenant Escort | Troops accompanying a Lieutenant. | Account for escorts separately instead of concentrating the entire squad on the boss. | Exact health, armor, damage and independent spawn frequency remain unknown. |
| The Warden | Riot shield with armored escorts; reported tag is named Kang’s Dog Tag. | Clear escorts, then split firing angles so the shield cannot face the whole squad. | The Warden/Kang is not merged with General Kang from Critical Extraction. |
| Rival Operators combat reference | Human-controlled Operators, solo or in squads. | Watch nearby approaches while a squadmate checks the loot. | No universal player loadout, hostility, health state or route can be inferred from an NPC tier. |
| Colossus | Heavy armored suit, face respirator and a yellow rear canister. | Use sustained bullet fire from solid cover; the walkthrough reports an in-game warning that the suit resists explosive attacks. | Explosive resistance is a reported behavior, not a measured universal immunity across every weapon. |
| Main NK Battle Tank | North Korean armored tracked tank. | Keep solid structures between the squad and the tank; avoid committing everyone to an exposed firing angle. | A specific weak point, armor value, measured weapon choice and fixed patrol route are not established. |
| K9 robot dogs | Autonomous four-legged robot. | Use cover and identify the current objective before committing ammunition or collecting loot. | Shopping Hacks asks for intact cores before detonation; this does not establish a universal random drop pool. |
| Road Convoys | Hostile vehicle formation on Hajin roads. | Check the convoy’s approach and keep an escape route off the road. | Exact health, armor, damage and independent spawn frequency remain unknown. |
| Roze | Dark hood and full face covering in the named portrait. | Use rooftop machinery and the stairwell for cover and recovery; watch overhead as well as the target. | An Astaroth or other gun beside the body does not establish a fixed signature loadout. |
| Gorani | Ghillie camouflage and a water-deer skull mask. | Identify the target among camouflaged escorts and use cover to reposition between volleys. | Incisor reward is explicitly unconfirmed in the existing acquisition record. |
| Tier 1 North Korean Grunts | Basic North Korean infantry. | Recognize armor and supporting troops before crossing an exposed firing lane. | Exact health, armor durability, damage resistance and per-tier ingredient pools are unknown. |
| Combat Drones | Combat Drones named by The Grid Order. | Use cover and identify the current objective before committing ammunition or collecting loot. | Exact visual model and equivalence to the official swarm/LMG categories is unresolved. |
| Autonomous LMG Combat Drone | Autonomous airborne platform carrying an LMG. | Break its firing angle with solid cover; exact weak points are unresolved. | Exact health, armor, damage and independent spawn frequency remain unknown. |
| The Scavenger | Hooded net camouflage with a red armband in the named Boss Board portrait. | Fight from cover at the edge of the reported car park rather than crossing open ground. | Exact spawn selection, signature weapon and repeat loot pool remain unknown. |
| Jin-Tae | Named portrait shows short dark hair, a tan sleeveless top and a gold chain. | Leave the exposed gaming floor and use the rear office doorways to control the approach. | High Roller’s Fortune remains an unconfirmed named reward. |
| Tier 3 Armored Gas Masked North Korean Soldiers | Armored North Korean infantry with gas masks. | Recognize armor and supporting troops before crossing an exposed firing lane. | Exact health, armor durability, damage resistance and per-tier ingredient pools are unknown. |
| Attack Infantry Helicopter Patrol | Hostile helicopter patrol. | Identify whether the aircraft is an ordinary patrol or a named Commander before committing equipment. | Exact health, armor, damage and independent spawn frequency remain unknown. |
| Iskra | Named portrait shows dark hair, headset and green outer clothing. | Clear the lower halls, keep a fallback landing, and track movement between flights. | Nearby guard guns and contents of a separate cache are not all boss drops. |
| Bale | Green enclosed helmet and heavy ammunition belt in the named Boss Board portrait. | Clear side rooms and approach from offset doorways. | No exact defense statistics or universal attachment set. |
| Heavy Combat Drones | Heavy Combat Drones named by The Grid Order. | Use cover and identify the current objective before committing ammunition or collecting loot. | A heavier name does not establish armor, tier or equivalence to another drone identity. |
| The Doctor | White protective hood, full gas mask and blue straps in the named portrait. | Use the current Lieutenant marker and check adjacent hospital corridors before looting. | No supported unique weak point or quantitative defense. |
Suggestions summarize ways to prepare. They are not weapon rankings, calculated kill times or guaranteed counters.
Player Operators work as off-the-books CIA assets recovering abandoned weapons and military technology in Hajin.
Agency: CIA
Hostile AI forces patrol Hajin in four infantry tiers, from grunts to heavily armored troops.
Reported alias: Hundred Spirits
Some sources use “Juggernaut” alongside Colossus. A separate identity is not established, so this guide does not invent a second boss.