At a glance
- Category
- Player Guidance
Image not available for Weapon change history and mode boundaries. Use the written reference below.
Modern Warfare 4 · DMZ / Multiplayer explicitly separate · All supported platforms
DMZ and Multiplayer use separate tuning
Infinity Ward explicitly distinguishes their weapon tuning in the October 23 notes. The launch narrative describes changes since the Multiplayer Beta without supplying a complete DMZ damage/stat delta table.
No DMZ damage, TTK or recoil improvement is calculated from that narrative. A current weapon configuration remains useful, but its values are not silently rewritten from a beta history.
What is actually dated
- October 20, DMZ
- The ISO Apex function fix appears in the DMZ section.
- October 21, Weapons
- The Rezi 12 firing-range 0.00 TTK display was corrected; this does not establish its real TTK.
- October 23, shared UI
- Weapon-Prestige camo/Apex relocking display issues were addressed. Separate numerical tuning was being considered for the following week, not supplied as a completed patch.
Before / after
These are dated source descriptions. “Not specified” never becomes zero, and Multiplayer rows do not supply DMZ values.
| Change / scope | Before | After | Difference / context |
|---|---|---|---|
| Rezi 12 firing-range display2026-10-21 · Shared weapon UI · All supported platformsRezi 12 | Could incorrectly show 0.00 TTK | Erroneous display fixed | No numerical delta A broken UI reading is not a measured combat statistic. |
| UAV health — Multiplayer history2026-10-21 · Multiplayer · All supported platforms | 100 health | 150 health | +50 hp (+50%) Official Multiplayer Killstreaks section, beta-to-launch change. Not a DMZ UAV Tower, enemy or weapon value. |
Read the original update
- Infinity Ward launch patch notesPublished 2026-10-23 · checked 2026-10-24
Launch descriptions; exact executable build not established.