Image not available for Area Threat and reinforcements. Use the written reference below.
At a glance
- Category
- World System
Awareness
What to know
- Area indicator
- The official HUD description uses area Threat labels from Low through Extreme.
- Response
- Higher pressure brings more numerous and capable enemies, including heavier reinforcements.
- Calming an area
- Break contact and reduce visual and audio exposure; the official guide recommends cover and stealth to reduce pressure.
- Other Operators
- Human players do not count toward the area Threat indicator. A Low area can still contain a rival squad.
- Secondary star descriptionsReported
- Some early guides use a one-to-five-star escalation description; do not treat that wording as an infantry-tier or kill-count scale.
Before your next move
- Read the area indicator before starting a fight.
- Use cover and reduce exposure when reinforcements build.
- Recheck the area rather than assuming one kill always changes its level.
Connected references
Details still unclear
- Exact threat thresholds, decay timers, reinforcement selection and spawn probabilities.