Inventory
Backpack, Secure Slots and retained loot
Choose what to carry, what to protect, and what must survive the extraction.
Read the field reference →HAJIN / FIELD REFERENCE
Read your condition, understand the warning, and make it to the extraction.
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Inventory
Choose what to carry, what to protect, and what must survive the extraction.
Read the field reference →Survival
Plan movement around stamina and use DMZ-specific combat descriptions.
Read the field reference →Squad play
Solo, duo and trio deployment choices do not guarantee a lobby containing only the same group size.
Read the field reference →Inventory
Scrap resources use a separate capacity; physical ingredients remain loot items.
Read the field reference →Squad play
Communicate with your squad while recognizing that nearby rivals may hear you.
Read the field reference →Equipment access
Inner Circuit is a blueprint entitlement and configuration reference, not a free weapon added to DMZ stock.
Read the field reference →Awareness
Use the detection warning to break exposure before AI fully spots you.
Read the field reference →Awareness
Circling birds can be a clue that a player died nearby, rather than a live enemy marker.
Read the field reference →Squad play
A described reconnect option can return you to a deployment while its original server is still running.
Read the field reference →Awareness
The deployment’s AI kill-count meter can mark your squad for a hostile response.
Read the field reference →Environment
Watch both the spreading storm and permanently hazardous areas such as Haneul.
Read the field reference →Extraction
Shopping Hacks documents a mission rooftop Fulton sequence; portable-item rules are a separate question.
Read the field reference →Survival
Armor protection and health recovery are separate resources.
Read the field reference →Extraction
A helicopter call, an NPC rescue and your Operator’s successful extraction are different steps.
Read the field reference →Awareness
Read the timer, objectives, squad condition and threat indicators as separate signals.
Read the field reference →Extraction
Call at an active green-smoke site and get aboard when the helicopter arrives.
Read the field reference →Extraction
Review the result after every deployment, including failed extractions.
Read the field reference →Inventory
Carry the supplies you need; do not assume a spent Field Upgrade will recharge on its own.
Read the field reference →Environment
Weather can change during a deployment and alter what you can see.
Read the field reference →Extraction
A Flare is an officially named alternative with a conspicuous signal.
Read the field reference →Awareness
Loud, sustained fighting can draw stronger AI. Area Threat is separate from the AI kill-count meter.
Read the field reference →Squad play
Published preview reporting describes a bodycam-style spectator view after an Operator is eliminated.
Read the field reference →Survival
Recovering from Last Stand can leave a wound; a temporary health boost is not the same as repairing it.
Read the field reference →Inventory
Story and Dynamic Operation objectives can use a dedicated slot rather than backpack space.
Read the field reference →