Image not available for Health, wounds and the Tourniquet. Use the written reference below.
At a glance
- Category
- World System
Survival
What to know
- Tourniquet
- The official description allows recovery into a wounded state when a Self-Revive is unavailable.
- Reported health baselineReported
- Early-access guides describe 150 normal health, with Tourniquet recovery sacrificing 50 maximum health and leaving 100 while wounded.
- Medkit
- A Medkit repairs the wound, restores full health and makes the Tourniquet available again.
- Temporary health
- Bandages and other temporary-health consumables do not by themselves repair the wound.
- Separate equipment
- A Self-Revive Kit has its own slot and recovery interaction.
Before your next move
- Read your downed recovery prompt.
- After using the Tourniquet, check for the wounded state.
- Use a Medkit when you need to repair the wound; read the item tooltip before substituting another heal.
Connected references
Details still unclear
- Current-build health values, timings and every recovery-trait interaction.