At a glance
- Actual Offers
- Unknown
- Branch Path
- Unknown
- Candidates
- Branch
- Unknown
- Consider When
- When teammate revives are part of your expected role.
- Offered Availability
- Unknown
- Point Cost
- Unknown
- Rationale
- Consider this effect for time spent reviving.
- Tradeoff
- Its value depends on reaching a teammate and completing the revive; it does not solve every recovery need.
- Trait
- Faster Revive
- Branch
- Unknown
- Consider When
- When recovery immediately after a revive is the concern.
- Offered Availability
- Unknown
- Point Cost
- Unknown
- Rationale
- Consider the post-revive effect separately from revive speed.
- Tradeoff
- Do not assume this and a speed trait appear together or that their effects stack numerically.
- Trait
- Numb the Pain
- Branch
- Unknown
- Consider When
- When first-wound recovery is relevant to the deployment.
- Offered Availability
- Unknown
- Point Cost
- Unknown
- Rationale
- Compare the wound-related effect with the available squad-support alternatives.
- Tradeoff
- The name alone does not establish a free revive item, repeated uses or complete medical coverage.
- Trait
- Free Revive
- Branch
- Unknown
- Consider When
- When the downed-state effect fits your support role.
- Offered Availability
- Unknown
- Point Cost
- Unknown
- Rationale
- Consider this as a situational downed-state option.
- Tradeoff
- Smoke is not a guarantee of a successful revive, escape or retained equipment.
- Trait
- Impact Smokes
- Complete Build Feasibility
- Unknown
- Equipment Dependencies
- Not established
- Fallback
- If recovery candidates are absent or unresolved, keep the current commitments, review owned medical items and choose only from documented current offers. Do not assume a future recovery branch will appear.
- Next Choice
- Conditional Scope
- Described Rules
- Decision
- Use one actual captured decision, exact Operator revision, offered trait revision, cost and requirement evidence.
- Default Scope
- Current Build
- Engine
- evaluateChoice
- Feasible
- Review this as an option under the displayed scope; do not auto-select or infer a full build.
- Infeasible
- Defer this candidate for the specified decision; do not replace locked choices or invent later offers.
- Unknown
- Resolve the missing evidence. Do not spend a point based on this roadmap.
- Notes
- Editorial rationale links canonical effects; no new trait mechanics are authored here.
- Candidates are alternatives and contingencies, not an allocation or guaranteed co-selectable set.
- Unknown cost, branch, prerequisite or offer remains unknown. No numerical benefit or farming rank is enabled.
- Plan Type
- Conditional Roadmap
- Selection Order
- none
- Total Points
- Unknown
- Tradeoffs
- A recovery preference may compete with another offered option that better fits the immediate task. Compare the actual menu, not this candidate list as a complete build.
- Do not remove medical supplies solely because a desired trait appears in this roadmap.
Field builds using this reference
Explore configurations and role ideas, then check what you own and what your Operator is offered.