At a glance
- Actual Offers
- Unknown
- Branch Path
- Unknown
- Candidates
- Branch
- Unknown
- Consider When
- When container inspection is already part of the route.
- Offered Availability
- Unknown
- Point Cost
- Unknown
- Rationale
- Compare the container-focused opportunity with hostile-focused alternatives.
- Tradeoff
- Affected container types and rates are unknown; no extra item is budgeted.
- Trait
- Container Looter
- Branch
- Unknown
- Consider When
- When inspecting hostile loot is already relevant.
- Offered Availability
- Unknown
- Point Cost
- Unknown
- Rationale
- Consider the ingredient opportunity for an ingredient-focused goal.
- Tradeoff
- This does not identify a named ingredient, enemy tier, probability or best farming route.
- Trait
- Hostile Looter
- Branch
- Unknown
- Consider When
- When its actual Warfighter offer fits an existing combat route.
- Offered Availability
- Unknown
- Point Cost
- Unknown
- Rationale
- Consider the described extra-item effect separately from ingredient-specific interest.
- Tradeoff
- A described additional item is not a measured yield or a guaranteed useful ingredient; do not add it again at recovery or extraction.
- Trait
- Adaptive Restock
- Branch
- Unknown
- Consider When
- When extracted cash is the goal rather than a named material.
- Offered Availability
- Unknown
- Point Cost
- Unknown
- Rationale
- Consider the cash-related effect as a different objective.
- Tradeoff
- Do not convert an unspecified increase into a discount, fixed budget or ingredient yield.
- Trait
- Investor
- Complete Build Feasibility
- Unknown
- Equipment Dependencies
- Not established
- Fallback
- If no matching choice is currently supported, keep the goal checklist and use known acquisition alternatives. Do not plan extra combat, spend scarce supplies or promise a material total from an unknown loot effect.
- Medical Context
- Not established
- Next Choice
- Conditional Scope
- Described Rules
- Decision
- Use one actual captured decision, exact Operator revision, offered trait revision, cost and requirement evidence.
- Default Scope
- Current Build
- Engine
- evaluateChoice
- Feasible
- Review this as an option under the displayed scope; do not auto-select or infer a full build.
- Infeasible
- Defer this candidate for the specified decision; do not replace locked choices or invent later offers.
- Unknown
- Resolve the missing evidence. Do not spend a point based on this roadmap.
- Notes
- Editorial rationale links canonical effects; no new trait mechanics are authored here.
- Candidates are alternatives and contingencies, not an allocation or guaranteed co-selectable set.
- Unknown cost, branch, prerequisite or offer remains unknown. No numerical benefit or farming rank is enabled.
- Plan Type
- Conditional Roadmap
- Selection Order
- none
- Total Points
- Unknown
- Tradeoffs
- Container and hostile opportunities are different source operations; this plan does not establish which produces more value.
- Extra acquisition opportunities do not establish recovery, successful extraction or retention.
Field builds using this reference
Explore configurations and role ideas, then check what you own and what your Operator is offered.
- Resource run: leave room for the return Role kit
- bbreadman’s Scout choices: an inspected example Creator example