Doctor's Salve variant
Named Patriot XMR variant; exact configured parts unresolved.
Exact parts unavailable; open the variant for acquisition details.
Choose the parts, compare two ideas and share a link with your squad.
33 weapon references. Compatible catalog slots. No account required.
Budget filters use published base prices, not your current cart. Unknown prices remain visible. Scenarios stay on this page and are excluded from shared links.
Loading the workshop. The library below is available while it loads.
Choose a weapon or start from a reference below.
Choose a weapon or start from a reference below.
Base figures stay separate from selected attachments. Higher bars are larger numbers, not a better build.
Select two weapons to compare.
Links contain only versioned weapon and attachment choices. Cash, unlock scenarios and device data are excluded.
Three illustrated configurations and six named variants. Variant cards keep their parts unresolved until listed.
Named Patriot XMR variant; exact configured parts unresolved.
Exact parts unavailable; open the variant for acquisition details.
Named Type 73 variant; exact configured parts unresolved.
Exact parts unavailable; open the variant for acquisition details.
Official Create-a-Class Gunny example; DMZ purchase conditions remain separate.
Named X-58 Nyx variant; exact configured parts unresolved.
Exact parts unavailable; open the variant for acquisition details.
Named MAR-9 variant; exact configured parts unresolved. Availability in DMZ is unconfirmed.
Exact parts unavailable; open the variant for acquisition details.
Digital pre-order blueprint reference; Xbox and other-platform appearances share the listed configuration.
Five standard attachments in the official DMZ example; Apex unknown.
Named Hyeon Burst variant; exact configured parts unresolved.
Exact parts unavailable; open the variant for acquisition details.
Named Warlord variant; exact configured parts unresolved.
Exact parts unavailable; open the variant for acquisition details.
Start with a familiar rifle, keep a close-quarters alternative, and make one crafting shortage the purpose of the run.
Editorial starting points; adapt to available gear.
Give one squad member an explicit recovery job and agree who protects that player while they reach a downed teammate.
Editorial starting points; adapt to available gear.
Use a short information-gathering stop to decide whether to continue an objective or leave with the supplies already collected.
Editorial starting points; adapt to available gear.
This workshop supports up to five standard parts plus one Apex, with one listed attachment per slot. The official M4 example describes five standard slots and an Apex slot. A listed weapon match does not prove the full combination is legal: Apex interactions and your current unlocks remain unresolved. Empty slots mean no selection in this plan.
The level filter compares entered weapon level with published attachment unlock levels. Conflicts and missing levels remain unknown. Prestige can relock attachments; a previous unlock does not establish availability after Prestige.
Published base prices and individual part prices retain their context. Discounts, attachment-slot charges and current account conditions can differ, so these values are never added into a cart total. Optional entered cart quotes are scenarios: remaining cash = max(0, budget − quote), over budget = max(0, quote − budget). Blank inputs remain unknown.
Bar length = published base value ÷ the larger of the two known base values × 100. Missing values have no bar. Reported attachment effects are displayed individually and never added or multiplied into weapon statistics. Configured damage, handling and time to kill stay unknown. Use the weapon catalog for the separate hypothetical calculator.