Image not available for Dynamic Operations: start, finish and collect. Use the written reference below.
At a glance
- Category
- World System
Operations
What to know
- Starting an Op
- Select Dynamic Operations in Deploy, or interact with a Dynamic Ops phone during a run.
- Objective structure
- Multi-step objectives can change between deployments. Follow the current tracker rather than assuming the same route every time.
- Completion
- An operation completion grants DMZ XP and cash and produces a Supply Drop.
- Drop quality
- Successive completed Operations in the same deployment improve the drop quality through Common, Uncommon and Rare.
- PvP
- The official guide explicitly warns that Hunt Operators can pit you against a rival squad.
- Advertised and reported cashReported
- The cited deployment card advertises 10,000–20,000 DMZ Cash per Dynamic Operation. Published early runs instead report about 5,000–10,500; one Dead Man’s Cache run paid 7,500. These are distinct card and run contexts, not a guaranteed range or expected yield.
Before your next move
- Choose your objective and check supplies before accepting.
- Follow each active objective; mission-specific keys and items may be required.
- Complete the operation, locate its Supply Drop and recover the contents you want.
- Reassess the next Op, radiation and extraction before continuing.
Connected references
Details still unclear
- Exact random objective pool, supply-drop contents and drop probabilities.
- A universal cash payout, drop quantity or guaranteed Rare ingredient is not established.