At a glance
- Category
- Dynamic Operation
- Credit scope
- Unknown
- Progress persistence
- Unknown
Conditions, conflicts and limits 1
- Prerequisites
- Unknown
Rewards, unlocks and progression 1
- Rewards
- Hunt Operator described completion reward
- Item grant DMZ Cash · Unknown
- Hunt Operator described completion reward
Uses and connected references 1
- Supply Drop Source
- Dynamic Operation supply drops
More reference details 4
- Activity
- Dynamic Operations
- Notes
- The official overview describes rival Operators; a guide’s named target in a bunker does not establish a universal NPC or player-only target pool.
- Completion rewards and the arriving supply-drop loot are separate. Recover the drop and extract carried loot; published example payouts are not guaranteed farming yields.
- Objective Completeness
- Route Variants
- Objectives
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Hunt Operator
These are your notes. Objective checks do not confirm in-game credit, extraction or rewards, and do not complete planner prerequisites.
Clear the entire local mission log, including archived entries? Download an export first if you want a backup. Your atlas and preparation checklist are separate.
Plan the details
Before you deploy
- Starting the hunt
Choose Dynamic Operations before infiltration or use a field Dynamic Ops phone.
Practical route notes
- Target scope
One described form targets an entire opposing Operator squad.
- Timed trailer variant Example report
The official Bounty trailer instead shows a target Operator in Songdo Wharf with a countdown. Do not merge that single-target timed example into every squad hunt.
Rewards and completion
- Completion outcomes
The official description lists DMZ XP, DMZ Cash and a Supply Drop. It does not establish an exact payout, drop pool or retained inventory.
Defeat the target marked by the active Operation.
- Quantity
- 1 count
- Required order
- Follow the active tracker; conditional route stages can differ.
- Targets
- Not established
Not yet established: who receives credit; extraction required for credit; progress kept between deployments; must be completed in one deployment.
Hunt Operator described completion reward
Described completion outcomes; claiming and carried-loot retention are separate.
- Claim Rule
- Unknown
- Notes
- The menu range, step payments, completion panel and after-action total are different evidence. Universal cash and XP remain unknown.
- Outcomes
- Item grant DMZ Cash · Unknown
- Outcomes Completeness
- partial
- Repeatability
- Unknown
- Reported Example
- Modifiers
- Double XP was active for many reported runs; per-run modifier control is absent.
- Scope
- Different UI surfaces from a published run; not independent measurements and never summed.
- Values
- After Action Cash
- 600
- Panel Xp
- 6000
- Popup Xp
- 6150
- Retention
- Unknown
Connected systems and progression
Read the applicable conditions, reward context and source differences before counting an outcome.